Porting
We take games and apps built for one platform and get them running properly on the others — so what you've built reaches further than where it started.
// overview
What porting means at XOR-A
Porting isn't a recompile-and-hope job. We go through a project's rendering pipeline, input handling, save systems, and platform-specific requirements one by one, and make sure the result feels native to the platform it lands on — not like a straight transplant. That covers performance passes, certification requirements, input remapping for controllers vs. touch vs. keyboard and mouse, and store-specific packaging, and we stay hands-on through submission and cert so nothing stalls at the last step.
// targets
Platforms we port to
// example
Our work
// six ways to play
One codebase, six ways to play
Hoomanz! runs native on everything from the Switch dock to a phone in your pocket — each port tuned for its own screen, input method, and performance envelope, not just scaled to fit.
Hoomanz!
Ported for Koffeecup Ltd (UK). We built the platform pipeline from zero — developer accounts, dev kits, certification — and took Hoomanz! through production onto nine targets: PlayStation 5, Nintendo Switch, Xbox Series X (Play Anywhere, Handheld), WinGDK, Steam, Steam Deck, and Epic Games Store, with iOS and Android finishing now. Alongside the porting, we worked directly on the game's mechanics — platform-tuned optimisation, mobile strategy, and telemetry — not just a straight transplant.
Porting + development · Koffeecup Ltd (UK)// contact
Get in touch
Have a project that needs to run somewhere else? Tell us about it at porting@xor-a.com.