// porting

Porting

We take games and apps built for one platform and get them running properly on the others — so what you've built reaches further than where it started.

What porting means at XOR-A

Porting isn't a recompile-and-hope job. We go through a project's rendering pipeline, input handling, save systems, and platform-specific requirements one by one, and make sure the result feels native to the platform it lands on — not like a straight transplant. That covers performance passes, certification requirements, input remapping for controllers vs. touch vs. keyboard and mouse, and store-specific packaging, and we stay hands-on through submission and cert so nothing stalls at the last step.

Platforms we port to

PlayStation 5 Nintendo Switch Xbox Series X Xbox Play Anywhere Xbox Handheld WinGDK Steam Steam Deck Epic iOS Android Meta Quest 2

Our work

hoomanz

// six ways to play

One codebase, six ways to play

Hoomanz! runs native on everything from the Switch dock to a phone in your pocket — each port tuned for its own screen, input method, and performance envelope, not just scaled to fit.

Hoomanz! running on Nintendo Switch Hoomanz! running on Steam Deck Hoomanz! running on Xbox Handheld (ROG Ally X) Hoomanz! running on iPhone Hoomanz! running on Android Hoomanz! running on iPad

Hoomanz!

Ported for Koffeecup Ltd (UK). We built the platform pipeline from zero — developer accounts, dev kits, certification — and took Hoomanz! through production onto nine targets: PlayStation 5, Nintendo Switch, Xbox Series X (Play Anywhere, Handheld), WinGDK, Steam, Steam Deck, and Epic Games Store, with iOS and Android finishing now. Alongside the porting, we worked directly on the game's mechanics — platform-tuned optimisation, mobile strategy, and telemetry — not just a straight transplant.

Porting + development · Koffeecup Ltd (UK)

Get in touch

Have a project that needs to run somewhere else? Tell us about it at porting@xor-a.com.